![]() except to the extent that they may be edible. ![]() They're just there, doing their own thing, with no heed for whomever else they might share their lair with. They don't build fortresses and plot villainous schemes, nor do they invade or rampage like orcs and gnolls. An adventuring party will very rarely expect to be fighting oozes, because oozes are not innately evil (or indeed good, if playing an evil campaign). Stumbling upon an ooze should be instantly turning run-of-the-mill dungeon delving into a deadly struggle to survive.Įven worse, encountering an ooze will nearly always be a surprise. Put yourself in their shoes: a pool of liquid on the ground suddenly comes to life and attacks! It can't be reasoned with, feels no pain, and cutting it up just means there's more of it to fight! Maybe it's corrosive. Encountering an ooze should be as terrifying for your players as it is for their characters. Just another sack of hitpoints for your players to beat up, right? There they are, right there in the Monster Manual, between oni and orcs. ![]() When we play D&D in a fantasy setting, it's easy to take the existence of oozes for granted. Here's a selection of new and revived jelly monsters to dissolve your players.Īmorphous Antagonists and Sinister Slimes Notes from the Nails: the 5e Monster Manual doesn't have many oozes.
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